Software Engineer, Graphics Rendering
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Meta is seeking skilled engineers to join our team and contribute to the development of innovative graphics frameworks, algorithms, and tools that maximize quality and performance. As a key member of our engineering team, you will collaborate with cross-functional teams across Meta to create real-time rendering architecture, build high-quality digital representations of people, and enhance real-time systems. Your expertise in creating high-quality, performant, and maintainable code will be essential in delivering innovative products in mobile, AR/VR spaces. You will also have the opportunity to document and support graphics and tooling features, working closely with various infrastructure and product teams to drive project success.
Responsibilities
Develop innovative graphics frameworks, algorithms, and tools to maximize quality and performance
Collaborate with cross-functional teams across Meta to create real-time rendering architecture
Build tools and pipelines for generating realistic synthetic images and digital representations
Enable high-fidelity experiences through remote compute solutions on smaller devices
Document and support graphics features
Create high-quality, performant, and maintainable code
Partner closely with various infra, runtime, technical artist, and product teams to deliver innovation into products
Build platforms for cloud-streamed games and rendering subsystems for various platforms
Minimum Qualifications
Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
7+ years software development experience in industry settings or PhD with 4+ years of experience
3+ years of graphics software engineering experience
Experience with C/C++ programming
Experience with object-oriented and component-based design experience
Preferred Qualifications
Experience delivering AAA Games, working on Graphics subsystems or the Game Engine Augmented Reality (AR)/Virtual Reality (VR) experience
Knowledge of ray tracing, rasterization and linear algebra
Experience with low level performance profiling and optimization
Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
Experience with either DirectX/Vulkan/OpenGL/Metal
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Seniority level Seniority level Mid-Senior level
Employment type Employment type Full-time
Job function Job function Engineering and Information Technology
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- Location:
- San Francisco, CA, United States
- Job Type:
- FullTime
- Category:
- IT & Technology