Gameplay Software Engineer II

New Today

Gameplay Software Engineer Responsibilities
• Work with a team of engineers to implement new features into Beat Saber, including
integrating new platform services, game content, and more.
• Own major areas of the codebase -- maintain improve code quality and stability.
• Optimise various systems for best performance across platforms.
Minimum Qualifications
• BS in Computer Science/Engineering or equivalent industry experience.
• - years game development experience.
• Proficiency in C, object oriented programming, and component oriented architecture.
• Ability to work independently with minimal outside supervision.
• Ability to multi-task, prioritize and be flexible – able to adapt plans and react to change in a diverse, fast-paced, and collaborative environment.
• A habit of writing super-clean, encaspulated, testable, and well documented code.
• Experience with all phases of product development lifecycle, including requirements
definition, specifications, development, test, product release, and sustaining engineering.
Extensive experience with Unity, including non-game loop features such as asset bundles, shaders, particle systems, and editor tool creation.
Preferred Qualifications
• Working knowledge of D math.
• Previous experience developing for current generation of gaming platforms.
• Experience with version control and build systems.
Must-Have Skills
. - years proficiency C
. - years experience with Game Engine Development
. Extensive experience with Unity, including non-game loop features such as asset bundles, shaders, particle systems, and editor tool creation
Nice-to-have Skills
. Working knowledge of D math
. Excellent communication, independent
. Designing experience, game development exp
Years of Experience: - years
Degrees/Certifications Required: Bachelors in CS/Engineering
EEO:
Location:
Redmond

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