Software Engineer, Realtime Engine Technology - Reality Labs

4 Days Old

Software Engineer, Realtime Engine Technology - Reality Labs At Meta, we're building innovative products that make it easier for people to connect with each other and enjoy immersive experiences. Our team of world-class experts is developing and shipping products at the intersection of hardware, software, and content, pushing the future of computing platforms and redefining the way people work, play, and connect. As a Realtime Engine Technology engineer, you'll play a key role in designing and developing real-time interactive software that powers our immersive experiences, enabling seamless and intuitive interactions between users and virtual environments. By joining our team, you'll be at the heart of change and the frontier of what's to come, helping to define the metaverse and shape the future of technology. Responsibilities Develop efficient and reusable systems that drive complex realtime interactive software Build technologies that empower developers to create compelling experiences Optimize and debug real-time systems to ensure smooth performance Set a high-quality bar to make our technology easy and delightful for developers to use Engage in depth collaboration with partner teams to drive successful product outcomes Minimum Qualifications Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience 5+ years software development experience in industry settings or PhD with 2+ years of experience 3+ years developing features within 3D real-time interactive products in industry settings Experience with systems programming languages such as C++, Rust, or similar languages Proven problem-solving skills and experience working independently and collaboratively Effective communication and interpersonal skills Preferred Qualifications Experience building engine-level systems for 3D real-time interactive engines (Unity 3D, Unreal, Frostbite, or other/proprietary) Experience building for virtual reality (Rift, Quest, VIVE, Valve Index, etc.) or mixed/augmented reality (HoloLens, Magic Leap, ARKit, ARCore etc.) Experience developing SDKs or shared technology that balances the needs of multiple shipping products Experience with performance optimization of real-time applications (CPU, GPU, Memory, etc.) In-depth understanding of one or more real-time engine components (Rendering, Collision, Physics, Input Processing, Audio, Animation, Networking, etc.) Proven understanding of 3D math, linear algebra and physics $70.67/hour to $208,000/year + bonus + equity + benefits Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity, or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta. Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics.
Location:
Burlingame, CA, United States
Category:
Computer And Mathematical Occupations

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